Genhin Impact: 3 top builds for Sayu - so you play the Ninja
Sayu is the first playable 4-star character from Inazuma Ingenhin Impact, which is available from 10.08.2021. We from Meinmmo show you how you can play them properly.
Who is Sayu? The little Ninja girl Sayu belongs to the rather unknown shiyuumatsuban organization, which she has been loyal to her childhood.
That, what you can best, is lounging. She is reluctant to it is reluctant and denies this with excuses. Sayu mainly masters the Ninja Arts, which allow her to laze even more. For example, she can summon the Mujimuji-Daruma who helps you to make things that you do not feel like it. Also in the fight he stands to the side, whereupon we will continue to go further in the next section.
Furthermore, Sayu makes her stature and body size. While all people grow around her and get older, she still has the appearance of a little girl. She is firmly convinced that sleep helps you grow.
The Anemo-Ninja carries a two-handed two-handed despite its size as a weapon. First impressions of Sayu you can collect in this video:
Caution: The following information comes from so far leaks to internal beta tests of Genshin Impact. So far, they have been reliably reliable and serve as good orientation. It can never occur until the release of Sayu. If skills, talents or values are changed to release, they are adjusted accordingly in this guide.
Sayu - the attacking healer
What are Sayus skills? As a standard attack, you execute 4 swings with your two-handed. As already known from other two-hand carriers, Sayu also swirls with the weapon around him, which consumes perseverance during it. In the end, it beats again stronger.
Sayus elemental ability "Juhu-style - Fuuin push" is in the "windwheel mode" to go over to encounter the opponent and thus trigger anemo damage. The subsequent wind totter is caused again Anemo surface damage.
If you hold down the ability to press the elemental capacity button, Sayu remains a maximum of 10 seconds in wind turbine mode and increases your interrupt resistance. If you press the button again, an even stronger wind turbine is triggered.
Furthermore, it can record the elements Pyro, Hydro, Kryo or Electric by holding down and cause additional damage with them when kicking and rolling. But this is only possible once during the 10 seconds. The longer your Sayu let the roles through the area, the higher the cooldown. It varies from 6 to 11 seconds.
Sayus special ability is called "Juhu-style - Mujina-Wirrsal". Activates this ability, Sayu summons the Mujimuji Daruma mentioned earlier for 12 seconds, which performs various actions depending on the situation:
- Are characters in the field of action from the Mujimuji-Daruma, which have more than 70% life points, he attacks opponents nearby and causes Anemo damage.
- Represents the life points of the figure up to 70% on the field, which is at least at least. The restoration of the life points is based on Sayus attack. If there are no opponents in your proximity, then the 70% LP limit is ignored and the character is healed further. The cooldown of this skill is 20 seconds.
Which talents have at Sayu Priority? Even if the Mujimuji Daruma falls into the eye with his healing and the attacks, you should not ignore the Fuuin bump. At the maximum level, this, while holding down, can cause 516.8% damage.
If you want to use Sayu mainly as a healer, then puts the priority on their talents on their special ability.
Also Sayus passive talents are very useful. With the "Juhu-style - quiet steps" talent, animals no longer race. This also applies to the crystal butterflies, which can otherwise only be able to collect.
Furthermore, the talent "better choice" brings even more healing. Every time Sayu triggers a turbulence, the own figure and the players 300 LP are restored. For each point of Sayus elemental securities, 1.2 LP are again recovered.
This talent comes with a 2 second cooldown. The last passive talent, "work" refers only to Sayus special ability. Through this talent, Figures near the actually healed figure are healed by 20%. In addition, the effectiveness of Mujimuji-Daruma increases in which he can cause damage.
What do the constellations bring? This list shows you the most important constellations and what you bring you for bonuses.
- 1. Star picture, "concentration technique" : The LP restriction of 70% is ignored. The opponents are attacked by Mujimuji-Daruma, while they are healed at the same time.
- 2 . Star picture, "escape route" : The Fuuin shock causes 3.3% more damage when pressing. When holding holding, he causes 3.3% more every 0.5 seconds. Maximum can thus achieve a damage increase of 66%.
- 4 . Star picture, "professional coatings" : 1.2 elemental energy are restored with each turbulence that triggers Sayu. With 2 second cooldown. This ensures the faster use of Sayus special ability.
- 6 . Star picture, "bedtime" : Increases the attack damage and the healing of Mujimuji-Daruma based on Sayus elementary debit value.
1 point elementary in each case increases the damage by an additional 0.2% and the healing by 3 LP. A maximum of 400% of additional damage and 6000 LP healing are possible. This corresponds to a maximum elementary debit value of 2000. In order to make Mujimuji-Daruma even more useful, the first constellation is very worthwhile for you, as it attacks at any time and heals you at the same time.
Weapons for Sayu
Which weapons do we recommend for Sayu? Since Sayus healing scales with their attack value and also the elementary customer comes into play with their passive talent, they have several possibilities in the choice of weapons.
If your Sayu would like to play both as a MAIN-DPS, as well as support, the two-handed "Wolfsgrab" is recommended. Wolfsgrab increases the attack by 20% and receives additional attack bonus when raining. In addition, it increases the attack of all troop members by 40% for 12 seconds if an opponent is attacked with 30% LP.
Furthermore, the two-handed "pride of heaven" is recommended. This increases the loading rate when levels and allows you to use a faster use of Sayus special ability. In addition, the damage caused is increased by 8% while creating a vacuum blade in hits, which accounts for 80% of the attack value.
As a four star alternative, the "sacrificial whale" offers itself. This also increases the charge rate and offers a chance of 40% to skip the cooldown of elemental ability.
If you want to boost your elementary customer, the "raincuts" is recommended. However, by his ability, it would be really worthwhile if you also have a hydro or electro character in the team. It increases the damage to accidents affected by hydro- or electrical effects by 20%.
Which free-to-play swords are worthwhile? The most pays the two-handed "GUHUA prototype". This increases the attack sub-stat when rising and has a 50% opportunity to add additional damage of 240% attack.
Be more advanced in Inazuma, you can also take the "Katsuragikiri Nagamasa" sword as an alternative to the sacrificial whale sword or pride of heaven.
If you are still at the beginning of the game, you can rely on weapons like "impact-resistant argument" or the "dragon cover".
All values mentioned in the text refer to the weapons on the refinement level 1.
These artifacts fit best to Sayu
What kind of artifacts bring Sayu the most? This decides on the basis of which way you want to hit with Sayu. If you want to play them mainly as a healer, the following set combination is recommended:
- 2 Parts Bonus "Bow of Gladiator" / "Remembrance of Shimenawa": Increases the attack by 18%
- with 2 parts bonus "Wanderorchester": Increases elementary customer by 80 points
- or 2 pieces bonus "Heart closed girl": Increases the active healing effect of the figure by 15%
It should be aware that the hourglass as Main-Stat attack%, the Kelch attack% or elementary customer and the crown healing bonus, elementary customer or critical damage (KSCH) or critical rate (KT). The other artifacts should also include as under-stats attack, elementary customer, charderate, ksch and KT.
Furthermore, you can play Sayu as Sub-DPS by equipping the set "old Hofritual" or "Econt of Isolated Fate".
- 2 Parts Bonus Old Hofritual: Special skills damage is increased by 20%.
- 4 Parts Bonus Old Hofritude: After applying the special skills, the attack of all troop members is increased by 20% for 12 seconds.
This variant offers itself if you want to support your whole team with Sayu.
- 2 Parts Bonus Coat of Arms of Separate Fate: Increases the charger rate by 20%.
- 4 parts bonus coat of arms of separate destiny: Increases damage caused by special skills based on 25% of the charger. Up to 75% bonus in this way possible.
In this way, your Sayu makes more harm with your own special ability. If your Sayu selects as a sub-DPS, pay attention to attack%, charger or anemo damage and ksch or kt.
In addition, Sayu is still available as a Main-DPS variant. The artifact set "greenish shadow" is then the best choice.
- 2 Parts Bonus: Increases anemo damage by 15%
- 4 Parts Bonus: Increases the damage of turbulences by 60% and reduces elementary resistance to the element of the vortex for 10 seconds by 40%
The main stats in this case should be attack%, anemo damage and ksch or kt. Elementary customer and charger as sub-stats should not be ignored.
Sayu is well suited in any roll and can support you in many different ways. However, this is also strongly dependent on which constellation of your Sayu has. If you have to release Sayus 6. Star picture, it can be worthwhile to invest more in elemental customer than in the attack and ksch / kt stats.
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So Sayu fits perfectly in your team
With which characters harmonizes Sayu? Since Sayu has many different build options, we have put together some team proposals of the numerous efficient teams from Meinmmo.
Anemo / Pyro Build :
- Bennett, for the attack buff of his special ability
- Kazuha or sucrose, as both have Crowd Control on the ground and possess passive talents that can boost the elementary customer by Sayu
- Klee for additional damage. Your bombs are also attracted by the Crowd Control
- or Xiangling as a clover and free to play alternative, for their special ability
2 Anemo characters and 2 pyro characters also release the troop bonuses. Once the attack boost of 25% and the cooldown of skills is reduced by 5%.
Team around Sayu as Main DPS :
- Zhongli / Noelle, for the protective shield
- Albedo, for additional damage, without he necessarily have to be on the field
- Jean as anemo battery to charge Sayus special ability
Four star teams :
- Bennett
- Xiangling
- Saccharosis
or alternatively
- Xingqiu together with
- Kaeya or Chongyun to trigger the freezing effect
- Xiangling, for the additional Melt Kombo, while its special ability is active
Furthermore, you can replace your current healer by Sayu to support your Main-DPS. Diluc, Ganyu, Keqing, Eula, Xiao, Ayaka and Razor can mainly use a healer at their side.
What do you think of these builds? With whom would you combine Sayu? Will you try to get or save her to other characters? Write us in the comments!
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