The best entries in Pokémon Mystery Dungeon: Rescue Team D
Pokémon Mystery Dungeon: Rescue Team DX gives you a lot of choice when you start the game. With 16 different Pokemon to choose, you might find yourself with so many options. In this guide, we will browse the different statistics of each Starter, then explain how the beginning of the game will take place according to their type.
One important thing to note is that you can play very well with any of the beginners, although there will certainly be a difference in the difficulty of finding it. The easiest Pokémon to play would be Pikachu. Good starting statistics and being of electrical type will give Pikachu a solid advantage at the beginning of the game that strongly depends on the types of flight for enemies. At the opposite end of the scale, Treako, Machop, Bulbasaur and Chikorita would be much more difficult, because of their type weaknesses.
Most of the others would fall into an intermediate position, where their statistics or moves of movements would be well for the beginning of the game, so a nearby difficulty. Below you will find all the statistics of the 16 starters, to help you make your decision.
Once you enter the game, you will have your starter, your boyfriend and the different Pokémon that you can recruit in order to create a rescue team that will suit each dungeon in which you go. Make sure to level at least one Pokémon of each type so as not to take you with no way to counter powerful enemies. And do not forget to keep an eye on our brilliant Pokémon to add to your teams, so you can really show you when you save other Pokémon.
Starting statistics
bulbasuar
Type: Grass / Poison
- SP. Def - 16
Movements - vine whip, mud, equipment and seed bomb.
Charmander
Type: Fire
- HP - 43
- Attack - 15
- Defense - 13
- Speed - 17
- SP. ATK - 15
- SP. Def - 13
Movements - Scratch, Flame Burst, Cock and Dragon Rage.
Chikorita
Type: Grass
- HP - 41
- Attack - 13
- Defense - 13
- Speed - 13
- Sp. ATK - 11
- SP. Def - 13
Move - Ancient Power, Razor Leaf, Tackle, and Grass Knot.
Cyndaquil
Type: Fire
- HP - 43
- Attack - 15
- Defense - 13
- Speed - 17
- SP. ATK - 15
- SP. Def - 13
Move - fast attack, embers, double kick and facade.
Aval
Type: Normal
- HP - 43
- Attack - 13
- Defense - 11
- Speed - 13
- Sp. ATK - 13
- SP. Def - 13
Moves - Cock, Tackle, Swift and Quick Attack.
Squirtle
Type: Water
- HP - 41
- Attack - 13
- Defense - 15
- Speed - 11
- Sp. ATK - 11
- SP. Def - 14
Movements - Brick Break, Water Gun, Tackle and Cock.
TOTODILE
Type: Water
- HP - 41
- Attack - 15
- Defense - 14
- Speed - 11
- Sp. ATK - 11
- SP. Def - 13
Movements - Metal claw, water gun, ice crock and scratch.
Treechako
Type: Grass
- HP - 44
- Attack - 14
- Defense - 13
- Speed - 18
- SP. ATK - 16
- SP. Def - 14
Movements - Quick Attack, Absorption, Dragon Breath and Iron Tail.
TORCHIC
Type: Fire
- HP - 43
- Attack - 15
- Defense - 13
- Speed - 15
- SP. ATK - 15
- SP. Def - 13
Moves - Quick Attack, Low Kick, Ember and Peck.
Pikachu
Type: Electric
- HP - 48
- Attack - 17
- Defense - 14
- Speed - 19
- Sp. ATK - 24
- SP. Def - 15
Movements - Fake Out, Electro Ball, Grass Knot and Iron Tail.
miaou
Type: Normal
- HP - 41
- Attack - 12
- Defense - 11
* Speed - 18
* Sp. ATK - 11
* Sp. Def - 11
Movements - Scratch, Fake Out, Cock and Fouling Play.
PSYDUCK
Type: Water
- HP - 41
- Attack - 13
- Defense - 11
- Speed - 14
- SP. ATK - 15
- Sp. Def - 11
Movements - Scratch, Water Gun, Confusion and Zen Headbutt.
Machop
Type: Combat
- HP - 46
- Attack - 18
- Defense - 13
- Speed - 13
- SP. ATK - 12
- SP. Def - 13
Movements - bullet punch, Brick Break, Karate Chop and Strength.
Cubone
Type: Floor
- HP - 41
- Attack - 11
- Defense - 12
- Speed - 10
- Sp. ATK - 10
- Sp. Def - 11
Movements - Head, Bone Club, Brutal Swing and Brick Break.
Mudkip
Type: Water
- HP - 44
- Attack - 18
- Defense - 17
- Speed - 14
- SP. ATK - 14
- SP. Def - 17
Moves - Mud Bomb, Water Gun, Tackle and Mud Slap.
Skitty
Type: Normal
- HP - 41
- Attack - 13
- Defense - 13
- Speed - 13
- Sp. ATK - 11
- SP. Def - 13
Moves - Fake Out, Echoed Voice, Charged Beam and Grass Knot.
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