All types of psikers in Warhammer 40k Darktide
The piker psaykinetic has access to a powerful weapon based on the forces of the Warp in Warhammer 40,000: Dark tide. One such weapon is called Force Staff, and currently there are four options in the game. Each staff of strength offers players different ways to use the power of Warp in their interests. Our guide will explain everything you need to know about the staff of power in Warhammer 40k Dark tide.
- All possible blessings of Force Staff talents in Warhammer 40k Dark tide
- The entire list of dyskinetic power employees at Warhammer 40k Dark tide
The entire list of dyskinetic power employees at Warhammer 40k Dark tide
In total, in Warhammer 40,000: Dark tide there are four power staff, and each weapon opens at different levels of trust in the game. Power states are also based on four elements of deformation: Trauma, Void strike, Surge and Pirates. Nevertheless, here are all four Force Staff, listed below, with their element, attack style and unlock levels:
- Romanus Mk vi surge force-opens at the eighth level for the class of Player Psaykinik.
- The attack style and the element of deformation-Surge Force Staff focuses on attacks based on lightning, which can affect several enemies and cause stunning.
- Abilities-Surge Force Staff has the main ability to attack Warp Strike, which sends lightning to enemies. Players can also charge Warp Strike to increase the damage.
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Possible line of blessing
- Focused Channeling
- Run and Gun
- Flurry of Vary
- Deformation of the nexus
- A terrifying salvo
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Equinox MK IV AIRSTRIKE FORCE-opens at 11 for the PSAIKINETIC class 11.
- The attack style and the element of deformation-the Void strike Staff has an attack style and an element that focuses on sending balls of the abyss energy that can stun and cause damage to opponents.
- Abilities-Voidrike Force Staff has a stack of attack and an element based on the abilities called Blaze Bolt, and a secondary attack that can be charged to increase damage. Abilities cause explosive damage, which can hit several enemies.
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Possible line of blessing
- Transfer of danger
- Deformation of the nexus
- Stable fire
- Focused Channeling
- Burning spirit
- Run and shoot
- A terrifying salvo
- Flurry of Vary
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Southaven MK II Pirates Force Staff-unlocks at 15 for the Seeker Psaykinomi class.
- The style of attack and the element of deformation-Purgatus power staff has an attack style and an element with large damage from combustion due to its unique abilities. The Pirates Force Staff is also focusing on the warp attacks that cause periodic burning damage.
- Abilities-Purgatus Force Staff has the main style of attack and the ability of an element of deformation called Coruscation, which causes damage from combustion and applies Soul blaze. Soul blaze is the effect of gradual damage that makes enemies lose health due to the fact that they burn alive.
- Possible blessings of the devil
- Focused Channeling
- Flurry of Vary
- Run and shoot
- Deformation of the nexus
- A terrifying salvo
- Equinox MK III Trauma Force-opens at the fifth level for the Player Psychicinet.
- The style of attack and the element of deformation-the train of Trauma Force provides players with the style of attack in the area and the element that causes explosive damage.
- Abilities-Trauma Force Staff's staff allows players to place the AOE circle on Earth, which will explode when the enemies enter it. Like most Force Staff in Dark tide, Trauma Force Staff can be charged to increase the damage they do.
- Possible blessings of the devil
- Burning spirit
- Transfer of danger
- Stable fire
- Destroying shock wave
- Focused Channeling
- Run and shoot
- A terrifying salvo
- Flurry of Vary
- Deformation of the nexus
All possible blessings of Force Staff talents in Warhammer 40k Dark tide
- Burning spirit-gives up to two charges of Soul blaze with critical strikes on enemies.
- The transfer of danger-this feature suppresses up to 4 percent of your dangers of Vary, when you strike at the weak places of enemies.
- Sustainable fire-gives up to 15 percent more damage in the second and third shots in a salvo.
- Destroying shock wave-provides up to eight additional rending, which can be scale depending on how long you charge attacks using certain secondary attacks on Force Staffs.
- Faced Channeling-this feature will make it so that when you charge the attacks using a secondary attack on certain strength staff, you cannot be interrupted when the enemies attack you.
- Run and shoot-this feature will allow you to shoot from a weapon from your hip while your character is running.
- A terrifying salvo-using this line, you can suppress enemies at a distance of 9 m from you when killing from close range.
- CARPA flurry-gives up to 10 percent of additional charging rate of altered secondary attacks, which can be summed up to five times.
- Nexus deformation-this feature will increase your chance of a critical blow by about five percent at different danger levels that can be summed up to four times.
To learn more about Warhammer 40,000: Dark tide, we at the Pro Game Guides will provide you with such guides such as All Ripper Gun options at Warhammer 40k Dark tide and All Class Weapons in Warhammer 40k Dark tide.
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